2018年8月2日雅思大作文題目:現在的游戲不及傳統(tǒng)的有助于發(fā)展孩子的技能嗎
Some people say that modern children’s games do not contribute to their development (of a wide range of skills) as much as traditional games do. To what extent do you agree or disagree? Give reasons for your answer and include any relevant examples from your own knowledge or experience.
解析&審題
本周的題目是一個難得的新題,要求比較現代的游戲和傳統(tǒng)游戲在發(fā)展孩子技能方面的優(yōu)劣勢。
對于這種作文,烤鴨們可以采用雙邊討論模式,即先討論傳統(tǒng)游戲對孩子技能發(fā)展的作用,然后討論現代的游戲(主要是電腦游戲)的作用,最后比較一下各自的優(yōu)劣勢;
當然烤鴨也可以采用一邊倒的模式,即重點討論傳統(tǒng)游戲的好處和現代(電子)游戲的壞處。唐老師認為,本題采用一邊倒模式寫起來似乎更得心應手。那么,和電子游戲相比,傳統(tǒng)游戲對發(fā)展孩子技能有哪些好處呢?唐老師能想到的好處包括:鍛煉身體、鍛煉主動性、人際合作能力、解決問題的能力,等等,而現代的電子游戲則讓孩子缺乏鍛煉,養(yǎng)成孤僻性格,與真實世界脫節(jié)。
以下是唐老師撰寫的7分范文。本范文的基本構思為:
1. 開頭段引出話題,并明確表明自己的觀點;
2. 傳統(tǒng)游戲對開發(fā)孩子技能方面的優(yōu)勢;
3. 現代電子游戲對孩子的消極影響;
4. 結論段。
新航道團隊范文
01
It looks like that modern-day children are in danger of missing out some of the finest games played by their grandparents. Relatively, children growing up in the world of today would rather stay inside and play video games than go outside and play traditional games. Typically, those modern games do not contribute so much to children’s development of many life skills as those traditional games.
看上去,現代的孩子們可能會錯過祖父母玩的一些最精彩的游戲。相對而言,在當今世界長大的孩子寧愿待在家里玩電子游戲,而不是出門玩?zhèn)鹘y(tǒng)游戲。通常,這些現代游戲對孩子許多生活技能發(fā)展所起的作用不如那些傳統(tǒng)游戲。
解析
(1) 本段前兩句提出現象,第三句給出自己的觀點。在句式上,第二句和第三句都使用了副詞置句首的寫法。
(2) in danger of 有......的危險
(3) relatively 相對說來
(4) typically 通常說來
02
Most adults’ happiest childhood memories probably revolve around simple pleasures from playing such games as hide and seek, kicking the can, building sandcastles, flying kite, skipping rope, and climbing tree. A number of ‘folk’ games which have been passed from generation to generation have many positive effects, including physical skills and socializing skills. What is more, since traditional games are usually played with minimal technology and maximum freedom, children can learn by example from other children without any pre-programed rules. Children need to play traditional games as a physical and mental necessity in the open air, instead of just playing computer games like a little nerd in front of the screen.
大多數成年人最快樂的童年記憶可能圍繞著玩捉迷藏、踢罐、建沙堡、放風箏、跳繩和爬樹等簡單的樂趣。許多代代相傳的“民間”游戲具有積極的作用,包括身體技能和社交技能。更重要的是,由于玩?zhèn)鹘y(tǒng)游戲通常幾乎不需要任何技術,并有的自由,孩子們可以言傳身教,而沒有任何預先編程的規(guī)則。孩子們需要在戶外玩?zhèn)鹘y(tǒng)游戲作為一種生理和精神需求,而不僅僅像一個小書呆子在屏幕前玩電腦游戲。
解析
(1) 本段分析傳統(tǒng)游戲的優(yōu)勢:身體和社交技能;自由的創(chuàng)造精神。
(2) revolve around 圍繞著......
(3) pass from generation to generation 代代相傳
(4) minimal 極少的
(5) maximum 最多的
(6) in the open air 在戶外
(7) nerd 迷;呆子
03
As long as children enjoy playing, there is nothing wrong with modern games, if they are not played excessively. However, it must be pointed out that modern electronic gadgets are likely to affect negatively children’s wellbeing. There are even fears that technology is creating a generation of lonely children who struggle to make friends. Lack of exercise is also a key factor behind soaring levels of obesity, with the average youngster spending long hours daily playing video games, and little time doing outdoor exercise. Therefore, whereas digital games have their share of cognitive benefits ranging from improved problem solving skills to spatial navigation abilities, they nevertheless tend to isolate children from the real world and real people.
只要孩子們喜歡玩,現代游戲就沒有什么問題,如果不玩得太多的話。然而,必須指出的是,現代電子產品很可能對孩子們的幸福產生消極影響。人們甚至擔心,科技正在造就一代孤獨的孩子,他們很難交到朋友。缺乏鍛煉也是導致肥胖水平飛升的一個關鍵因素,因為普通青少年每天花很長時間玩電子游戲,很少做戶外運動。因此,盡管數字游戲擁有認知優(yōu)勢(從提高問題解決技能到空間導航能力),這些游戲卻容易將孩子們與現實世界和現實中的人隔離開來。
解析
(1) 本段論述當代電子游戲的問題所在:讓孩子們孤獨;肥胖;與現實隔離。
(2) as long as 只要
(3) excessively 過多地
(4) electronic gadget 電子產品
(5) soaring 飛升的
(6) cognitive 認知的
(7) navigation 巡航
(8) isolate 使......隔離
04
In terms of children’s physical and mental development, traditional games do much better than modern games. Today’s children should be allowed to play modern games with limited screen time, but it is always advisable not to forget altogether those traditional games. After all, playing traditional games is probably the best way to remember the happy childhood.
就孩子的身心發(fā)展而言,傳統(tǒng)游戲比現代游戲做得好得多。今天的孩子們應該被允許在有限的屏幕時間內玩現代游戲,但是永遠不要忘記那些傳統(tǒng)游戲。畢竟,玩?zhèn)鹘y(tǒng)游戲可能是記住快樂童年的方式。
解析
(1) 本段是結論,重申自己的觀點。
(2) in terms of 就......而言;在......方面
(3) advisable 值得建議的;應該的
(4) after all 畢竟
本范文中可背誦的句子
1. Relatively, children growing up in the world of today would rather stay inside and play video games than go outside and play traditional games.
相對而言,在當今世界長大的孩子寧愿待在家里玩電子游戲,而不是出門玩?zhèn)鹘y(tǒng)游戲。
2. A number of ‘folk’ games which have been passed from generation to generation have many positive effects, including physical skills and socializing skills.
許多代代相傳的“民間”游戲具有積極的作用,包括身體技能和社交技能。
3. Lack of exercise is also a key factor behind soaring levels of obesity, with the average youngster spending long hours daily playing video games, and little time doing outdoor exercise.
缺乏鍛煉也是導致肥胖水平飛升的一個關鍵因素,因為普通青少年每天花很長時間玩電子游戲,很少做戶外運動。
4. Today’s children should be allowed to play modern games with limited screen time, but it is always advisable not to forget altogether those traditional games.
今天的孩子們應該被允許在有限的屏幕時間內玩現代游戲,但是永遠不要忘記那些傳統(tǒng)游戲。
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